Starting with the player models, player faces and details to tattoos and accessories, this is the most accurate cosmetic depiction of athletes I've ever seen in a video game. If previous versions of 2K had any drawbacks, that was one of them, and it is certainly not the case this year.
The animation has always been top notch in the NBA 2K series and this year is no different as well. In fact, there are even more eye-popping animations full of true baller beautifulness. The coaching staffs have received a face-lift, assistant coaches included.
Ed Pinckney and Bob McAdoo are rendered just as accurately as the head men. The game runs at a beautiful and steady frame rate and is marvelous to see. It truly has that double-take effect. For those new to my sports video game reviews, that is when, at a glance, you can mistake this game for a real life game. No, it is actually a great thing. Another criticism of past versions was that the dribble and shot animations tended to feel like you put your player on auto-pilot—meaning one stick movement leads to three animations.
Well, that isn't a problem this year. It feels as though you have more control of your player than in any year with the exception of 2K10, when this same quality was present. The defensive and offensive A. Players and teams under CPU control will key on offensive stars, and vice-versa, run plays and feed their go-to guys.
There is also the live-ball effect. In 2K12, the ball is always live and interaction with it is almost never completely protected.
What I mean by this, is that any dribble can become a deflection, any shot can become a block, and any pass can be deflected. The detail in the collision detection with body and ball is at an unprecedented level I haven't seen in any other sports game. Players make more shots now, but the misses have rhyme and reason, as do the makes.
Leaving a great shooter open will result in a ton of made three's, as you could imagine would be the case in real life. Zone defenses and man-to-man have far more integrity. You can see them forming and they are played at different levels that vary depending on the players. Overall, the players perform ridiculously consistent with their ratings. That said, it doesn't mean that a proper game plan can't be executed that will occasionally allow the Toronto Raptors to knock off the Dallas Mavericks.
The announcing team was already top notch with Clark Kellogg and Kevin Harlan. I thought the team may lose the conversational value the commentating had in previous versions. What is also new:. Explore Wikis Community Central. Register Don't have an account? NBA 2K History Talk 0. Atlanta Hawks. Boston Celtics. Charlotte Bobcats. Chicago Bulls. Cleveland Cavaliers. Dallas Mavericks.
Denver Nuggets. Detroit Pistons. Golden State Warriors. Houston Rockets. Now, you can take control of any current player and finish their career.
The reason this will be so enjoyable is because we all have players in the league that we like more than the average fan. They aren't superstars, but they caught your eye and now you follow their career. Being able to take control of Splitter to help him earn the playing time he deserves but hasn't received from Gregg Popovich is an intriguing proposition. Maybe for you it's Aaron Brooks, Jonas Jerebko or a player from your alma mater who is chasing his dream as the last guy on an NBA bench.
One of the things that has always bothered me about franchise mode in sports games was the crowds. No matter if the team you were playing against was or , they would have a sellout crowd in attendance.
That's no longer the case in NBA 2K If a franchise is struggling for an extended period of time the crowds begin to dwindle like they would in real life.
And if you take control of a team that isn't selling out, you can give the fanbase renewed faith and watch them start showing up again.
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