Where to find manectric in pokemon black 2




















Black It discharges electricity from its mane. It discharges electricity from its mane. Generation VI. X It rarely appears before people. Manectric is constantly discharging electricity from its mane.

Generation VII. Ultra Sun Manectric can be found beneath unnatural thunderclouds. People say it can run at the same speed as lightning striking.

It stimulates its own muscles with electricity, so it can move quickly. It eases its soreness with electricity, too, so it can recover quickly as well. Mega Evolution fills its body with a tremendous amount of electricity, but it's too much for Manectric to fully control.

Too much electricity has built up in its body, irritating Manectric. Its explosive speed is equal to that of a lightning bolt. Generation VIII. Sword It stimulates its own muscles with electricity, so it can move quickly. Ruby Sapphire Route Route Citadark Isle Shadow. Diamond Pearl Evolve Electrike. Evolve Electrike. Safari Zone. Route 3 Hidden Grotto. X Y Friend Safari Electric. Sun Moon Trade. Max Lair Dynamax Adventure. Who's Den. Olive Jungle , Jungle Relic.

Layuda Island , Thunder Temple. Battle Trozei Island of Haste: Stage 2. Area Stage Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal.

Resistant to: Normal. Level Move Type Cat. PP 01 1. Fire Fang. Thunder Wave. Quick Attack. Shock Wave. Thunder Fang. Wild Charge. Electric Terrain. Bold indicates a move that gets STAB when used by Manectric Italic indicates a move that gets STAB only when used by an evolution of Manectric Click on the generation numbers at the top to see level-up moves from other generations. TM Move Type Cat. PP TM Hyper Beam. Giga Impact.

Light Screen. Scary Face. Rain Dance. Ice Fang. Volt Switch. Eerie Impulse. Body Slam. Sleep Talk. Iron Tail. Hyper Voice. Electro Ball. Psychic Fangs. Parent Move Type Cat. Moves marked with a superscript game abbreviation can only be bred onto Manectric in that game.

Game Move Type Cat. Stage Move Type Cat. Bold indicates a move that gets STAB when used by Manectric Italic indicates a move that gets STAB only when used by an evolution of Manectric Click on the generation numbers at the top to see moves from other generations. Move Type Cat.

Charge Beam. Double Team. Laser Focus. Magnet Rise. Meeting at Terminus Cave! Recruit rate : Evolve. Friend Area : Thunder Meadow. I'm finished My lightning energy is just about gone Loops: 3. Browser entry R Manectric launches orbs of electricity.

It can also recharge the Styler. Field move: past. Buddy Distance: 3 km. Electrike Electric. Manectric Electric. Held Manectite. Ruby Sapphire. Diamond Pearl. Black White. Sun Moon. Sword Shield px px. Language Title Meaning Japanese. The copy serves as the user's decoy. TM93 Wild Charge 90 15 -- The user shrouds itself in electricity and smashes into its target. TM95 Snarl 55 95 15 -- The user yells as if it is ranting about something, making the target's Sp.

Atk stat decrease. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. It may also lower the target's Defense stat. Headbutt 70 15 -- Details The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. Uproar 90 10 -- Details The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Curse -- -- 10 -- Details A move that works differently for the Ghost type than for all other types. Swift 60 -- 20 -- Details Star-shaped rays are shot at the opposing team. This attack never misses. Discharge 80 15 30 Details A flare of electricity is loosed to strike the area around the user. Ice Fang 65 95 15 10 Details The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.

Fire Fang 65 95 15 10 Details The user bites with flame-cloaked fangs. Thunder Fang 65 95 15 10 Details The user bites with electrified fangs. Switcheroo -- 10 -- Details The user trades held items with the target faster than the eye can follow. Electro Ball?? The faster the user is than the target, the greater the damage. Shock Wave 60 -- 20 -- Details The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. Flame Burst 70 15 -- Details The user attacks the target with a bursting flame.

Magnet Rise -- -- 10 -- The user levitates using electrically generated magnetism for five turns. Signal Beam 75 15 10 The user attacks with a sinister beam of light. It may also confuse the target. Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snore 40 15 -- An attack that can be used only if the user is asleep.

The harsh noise may also make the target flinch. Uproar 90 10 -- The user attacks in an uproar for three turns. Its added effects vary depending on the user's environment. Natural Gift?? The Berry determines its type and power. It also damages the user by a fairly large amount, however. Refresh -- -- 20 -- XD Purification The user rests to cure itself of a poisoning, burn, or paralysis.

Attack Sp. It discharges electricity from its mane. The user bites with flame-cloaked fangs. A physical attack in which the user charges and slams into the target with its whole body. A weak electric charge is launched at the target. The opposing team gains an intimidating leer with sharp eyes. The user howls loudly to raise its spirit, boosting its Attack stat. The user lunges at the target at a speed that makes it almost invisible. The user throws an electrically charged tackle at the target.

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. The target is bitten with viciously sharp fangs. The user bites with electrified fangs. A flare of electricity is loosed to strike the area around the user. The user boosts the power of the Electric move it uses on the next turn. The user shrouds itself in electricity and smashes into its target.

A wicked thunderbolt is dropped on the target to inflict damage. A move that leaves the target badly poisoned. The target is attacked with a powerful beam. A wondrous wall of light is put up to suppress damage from special attacks for five turns. It enables the user to evade all attacks. The user summons a heavy rain that falls for five turns, powering up Water-type moves.

A full-power attack that grows more powerful the less the user likes its Trainer. A strong electric blast is loosed at the target. A full-power attack that grows more powerful the more the user likes its Trainer. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. The target is scorched with an intense blast of fire. An attack move that doubles its power if the user is poisoned, burned, or has paralysis. The user goes to sleep for two turns.

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. The user attacks and steals the target's held item simultaneously. The user attacks the target with a song. The user attacks the target at full power. The user attacks with an electric charge. The user charges at the target using every bit of its power. The user flashes a bright light that cuts the target's accuracy.

The user enrages and confuses the target. The user makes a copy of itself using some of its HP. The user yells as if it is ranting about something, making the target's Sp.



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