When is fallout new vegas set




















The game is set in the Mojave Desert following the Great War. House and Caesar's Legion. The Courier , the player character, was meant to deliver a package to New Vegas but they were intercepted by the Great Khans led by Benny , near Goodsprings. Benny steals the package, shoots them twice in the head, and leaving them for dead in a shallow grave. They are rescued by a robot named Victor , transporting them to nearby Doc Mitchell , who saves their life.

After the Courier is given some medical tests, they enter the open world, and the quest Ain't That a Kick in the Head begins. Fallout: New Vegas has a definitive ending which is dependent on what actions are taken during the game's events, with separate ending slides for each major location, political faction, and recruited companion. The entire package comes in a collectible Fallout: New Vegas box. The Collector's Edition was also available for pre-order. Each one had a unique suit of armor and a unique weapon not found in-game, along with a few other in-game items.

The package contents are the base game along with all add-ons , including Gun Runners' Arsenal and Courier's Stash. Fallout Wiki Explore. Fallout games. Classic games Fallout Fallout 2 Fallout Tactics. Fallout Atomic Shop Apparel Bundles C.

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Fallout: New Vegas. View source. History Talk Do you like this video? Play Sound. Main article: Fallout: New Vegas developers. Press the tilde key. The default value is You can use Fallout: New Vegas console commands to summon monsters and move items into your inventory. There's a little bit of process involved, because you need an object or creature's ID to be able to summon it, but fortunately the Fallout: New Vegas wiki has a comprehensive list of every item in the game, with base IDs for all of them.

It should look like this. Might be quicker than visiting the wiki for numbers in some situations. There are thousands of item codes available in Fallout: New Vegas, but here are a few fun pieces of weapons and armour to try if you're just messing around. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub.

Fallout: New Vegas. Obsidian Entertainment. Bethesda Softworks. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you?

Sign In or Open in Steam. Languages :. English and 4 more. View Steam Achievements Includes 75 Steam Achievements. Fallout: New Vegas ultimately came out on October 19, , where it received solid if unspectacular reviews. Much of the criticism centered around New Vegas' bugs, which had become an Obsidian staple by that point.

Scroll through news articles from the time and almost all of them focused on the crashes and technical problems that bedeviled Obsidian's opus. Urquhart is mostly sanguine about the reviews. It's hard to make a huge game," he says. You send your game out and a million people buy it. In one hour, they've tested it for one million hours. So it's again, not an excuse at all.

It's just when you make a big complicated game, it's just hard and we need to figure out how to make stuff that's just not as fragile and stuff like that. Sawyer says he would have been a stricter director in hindsight. And included those Legion areas. And I also would have been more aggressive. I let our designers actually do a lot of crazy things, sometimes those things were really cool, sometimes they were really bad and caused a lot of bugs.

Both say they were ultimately not that concerned with negative reviews, even if they did wind up missing out on their targeted Metacritic score. They had gotten their shot and taken it. In another era, that would have been that, and Fallout: New Vegas might have faded into obscurity as a cult classic but not much more.

As you might expect, a lot of fans differ on why they consider Fallout: New Vegas a masterpiece. Some will point to the infinite opportunities afforded by the modding community, others will praise the writing and the often clever quests. They were mainly spearheaded by Chris Avellone, who used the DLC as an opportunity to fill in some of the gaps with the lore and play around with the quest structure.

It would feel weird if you designed even maybe a big Fallout New Vegas level around that. But as a DLC, it felt like, 'Oh, cool. This is my trip to a horror realm. In a subsequent postmortem with GameBanshee, Avellone said that the DLC needed to have narrative hooks within the main game so that players would pause to consider the connection. Sawyer agrees. He had a certain progression towards Ulysses in mind, and Honest Hearts needed to fit into that progression. The reception to the DLC was fairly lukewarm at the time of their release; but like New Vegas itself, they have grown in esteem has passed, particularly Sawyer's Honest Hearts and Avellone's grand finale: Lonesome Road.

Honest Hearts was a comparatively simple and straightforward quest, but Sawyer wanted to use it to delve into a number of themes, particularly religion. It begins with meeting Joshua Graham: the famed "Burned Man" who is alluded to but never seen in the main quest.

As originally envisioned, the Hanged Man would have been statistically one of the best characters in the game, but would have made negotiations problematic. His appearance in Fallout: New Vegas was a treat for longtime fans looking for a nod toward Black Isle's roots. The subsequent centers around a war within Utah's Zion National Park and a mysterious character called "The Survivalist.

Run with it. It's just this sequence of learning about this guy's life, and I've seen a ton of people who are like, 'This is the best thing I read in Fallout: New Vegas. I love going through the story. Lonesome Road, for its part, brought back another would-be companion: Ulysses. It was intended to bring the story full circle by answering some of the questions introduced during the first moments of the game. It was also meant to serve as a dark reflection of the Courier's own story, suggesting what might have happened if everything had gone wrong.

The idea of a protagonist whose home is lost to him, walking off into the wilderness after helping to nurture and protect a place that ultimately exiles him or where he simply no longer belongs is one of the hallmarks of Fallout," Avellone told GameBanshee. Ulysses hints that it's possible the player left the West and left NCR because he didn't belong, and that's why he walked the road to the Mojave-but that's Ulysses' perspective, and the motivations for your character are your own.

It was also a rare opportunity for Obsidian to put an exclamation mark on the series. Not many studios get a four episode arc of DLC to close out their game. Obsidian got their chance, and they seized it. Fallout: New Vegas was seen as a bit of an oddball at release, but a few major factors managed to turn the tide and get people to appreciate its idiosyncracies. First, it was available on PC, pretty much guaranteeing a long life after release thanks to the modding community. There are hundreds of mods out on the Internet, from texture packs to an attempt to turn Fallout: New Vegas into a multiplayer game , all of which have helped to keep New Vegas fresh.

Even Sawyer himself has put out a mod that makes the base game more challenging by tweaking progression and other factors, which he says was a matter of practicing what he preaches it's pretty much the only mod that he uses when he plays. Straight up, the G. K is very powerful," Sawyer says. Mods were ultimately an essential component in Bethesda's recipe for success, and Fallout: New Vegas was no different. Second, with the complaints about the technical side of the game having long since subsided, fans can properly appreciate everything Fallout: New Vegas has to offer.

And Fallout: New Vegas offers a lot. From the quests, to the writing, to callbacks to the days of Black Isle, New Vegas is one giant rabbit hole for fans.



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